My Compositing Reel (Student - 2012)

This reel consists of the works I did as a student at Seneca College, Toronto. Feedback Welcome. Thanks for Watching.
Softwares Used - Nuke(Mostly), After Effects, Photoshop, Syntheyes, Autodesk Maya.

Wednesday, 5 December 2012

Howdy!

Hey Guys,

I know its been a loooong time Ive made a blog post, but I've been busy with work and then moving from Montreal to Toronto for the last few weeks. I've finally made the move and almost settled in the new place, here in downtown Toronto. I'll soon be making a big post on the 'Best VFX Studios to work at' around the world.

So I finished work at Modus FX, Montreal as a Tracker and just joined Soho VFX here in Toronto as a compositor.
Stay Tuned.
Skit

Saturday, 11 August 2012

What I got out of SIGGRAPH this year?(2012)

hmmmm..it was fun, it was crazy..too much bling..but it was really informative and I ended up making contacts with a lot of industry people.


SIGGRAPH 2012 was in Los Angeles this year and it attracted around 30 thousand people. That is a big number. This was my first SIGGRAPH and it felt really nice to be meeting so many people from the Industry. You see, Im not used to that. As soon as I step outside my studio at the end of the day Im usually trying to come up with an answer to  What do I do for a living?“ An answer simple enough for a layman, for the guy at the department store.I was overwhelmed to meet so many people from the VFX industry. 

Anyway back to the point. What did I get from SIGGRAPH?

- A lot of business cards. 
- a big pile of swag.
- an urge to learn Python.
- An insight into the new technology.
- a lesson. NEVER TO GO AS A Student Volunteer again. Missed almost every good talk :( 
- Bumped into Nick Campbell(the Gorilla)
(God, I look ..bad!)

- A chance to see Hollywood and Universal Studios.

Anyway, I had a really awesome time and its gonna be embedded in my head as a lifetime memory.

bonne soirée (yea Im working in Montreal)


Friday, 3 August 2012

Siggraph - 2012 - My Expectations!!

Hey Folks,

Sorry for posting after a huuuuuuuuge gap. I graduated, then my brother got married and then I got a job(Thanks)..so yea, a lot of stuff happened and I wasn't able to post for a while. Meanwhile I received so mannnny emails(and comments too) about my 'VFX schools list' post(thanks) that ive decided to be regular with my posts now.



So, I got selected for SIGGRAPH 2012, as a student volunteer and its in LA this time. WOOHOOO!

I researched a lot and people have been telling me its the best place to network and make contacts in the industry etc. So, I have it all prepped up -

1. Business Cards - check
2. Updated Resume Copies - check
3. Demo Reel on DVDs - check
4. Soft Skills - check
.
.
.

Yup, so, I am expecting to see all the Big Shots of our Field. Like people from Pixar, ILM etc.
This is my chance to get a foothold in the Industry, getting my name out there. VFX industry(Animation/CG/VFX) is really small and that is what gives you the chance to travel the world being a CG artist.

I will let you guys know how it goes..CIAO!

Wednesday, 22 February 2012

Is Houdini 12 going to be a Maya killer?

 

Side Effects software’s Houdini v12 is being pitched as a game changer for the current VFX pipeline. Already being preferred over Maya for ‘breaking stuff’, Houdini’s procedural approach is huge amongst hardcore VFX artists.

The only reason Id prefer breaking stuff in Maya over Houdini is because of Houdini’s too technical/too exposed workflow. But with the new instalment that is set too change.

The new version of Houdini comes with a New Geometry Engine, The Bullet Solver and Pyro FX 2.0. Also it will support multi-threaded systems which is gonna be a huge jump from its current standing. A better interface and a speedy workflow poses a big threat to its direct competitor – Autodesk Maya 2012.

The beta is set to be released in October this year but till then here’s a teaser -

Wednesday, 15 February 2012

Thursday, 9 February 2012